

I haven't seen the default TM2 Stadium car model use the feature, but there are two potential reasons for that. TM2 Canyon definitely includes that feature, and you can get any of several player-made car models based on the default Stadium car model, and they will generally have support for the feature, provided that your graphics settings are set high enough. Ok,this really looks like the TM2 Canyon,is my mug of tea! Thanks for this HUGE recommendation!Īlso i need to ask you,as you are saying "car damage support" you meant that one that is on Canyon,or the car damage also is in the TM2 Stadium?Įl^1Mikky^3(Cze)™ a écrit :Ok,this really looks like the TM2 Canyon,is my mug of tea! Thanks for this HUGE recommendation!Īlso i need to ask you,as you are saying "car damage support" you meant that one that is on Canyon,or the car damage also is in the TM2 Stadium? I actually don't know that for sure. Consider how the other four TMUF environments play differently from each other as well, and you'll understand more about how Canyon and Stadium are different. Keep in mind that TMUF's Desert, Rally, and Alpine environments were created before Nadeo introduced different car physics for each environment, so they all play the same and just have different track blocks and scenery. This is what separates it from TMUF Coast, which has cars that drift easily, but have difficult drift control and typically lose too much speed when they do drift. It's very easy to drift in Canyon by tapping the brake while accelerating and turning, and it's also very easy to control when and where you drift. The environment plays similarly to TMUF's Island environment, but it does have its differences, and Canyon is more fun in the 300-500 kph speed range than Island is. TM2 Canyon looks somewhat like an updated Desert, but it's really based on the terrain typically surrounding canyons like the Grand Canyon. If you like drift racing, you will love Canyon. When you can pull it off, you don't need the car to slide sideways very much relative to the turning angle you want, but you need to keep holding the brake until you have the sliding angle you want. However, it is possible, under the right conditions, to get Stadium cars to pull off an effective drift.


TM2 Stadium's car physics are very grippy, so it's hard to drift with Stadium cars and without sufficient practice, you're likely to fail most attempts at drifting. Most of that requires you to find player-created content though, so you'll want to look into that on community fansites. TM2 Stadium plays exactly like the Stadium/Nations environment from TMUF/TMNF, but is upgraded to the Maniaplanet platform, so you can use features like title packs, custom track block models, and car damage support. Since you have TMUF, that makes it easier to describe the environments in TM2.
#Trackmania 2 stadium car stops series
